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Hello Glenn anf thanks for replying. Appreciate you sharing experience. This is kind of a video mixdown I did sometimes in Avid :) And yes, agree this is a faster workflow. Thank you :)
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Hello Brunom Live Link feature was new to me. This feature I have to explore. Thank you.
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Hello, After a Locked Cut with layers og video, graphics, text etc I copy sequence and delete all layers but video tracks for AAF export to Resolve for CC/CG Upon return to AVID I knock the copied SEQ offline, decompose and relink to graded clips from Resolve. In the new linked sequence I copy all tracks containing graphics, text etc and pasting them
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No, I did not know that :) Thank you so much, Bruno Now it wworks fine!
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Hello Bruno,Yes, probably caused by to big pics uploaded. I resized them and hopefully these makes more sense :)
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Need some help here. I have a timeline containing multicam grouped clips and also single clips and finished edit in MC. Exporting as AAF, then importing AAF in Resolve, all clips are showing up in exported timeline execpt there are gaps between where there should not be. Enclosed 2 screengrabs to show the difference between them. Do I need to treat
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Hello Isaac, Thank you for good, and entertainable, input :) I too see all the benefits for going down this way and indeed to my opinion MC is very good at handling media.
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Thank you for replying, Andi The thing is, I do only use numbers on folders.¨ That is why I can't get my head around why MC generates new numbered folder when MC reindexes media in my 2401 folder or any other numbered folder only contains number. Lars
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Hello, For years I have been doing the following; Upon mediacreation/transcodes in a new project, Media Composer generates a numbered folder, in my case, number 1. This is ok first time starting new project. However, this is not giving me complete control over project related media, so I rename folder to my project number after exit MC to keep it neat
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Thank you for info. I found the same way you described; I moved BCC to another V track and then I was able to keep Timewarp editable. Nice, thank you for all help :)