Latest post Tue, Sep 9 2014 12:34 AM by editor14. 4 replies.
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  • Tue, Apr 12 2011 3:59 AM

    • Mondo
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    PlayerHostThread::Stop PHT not alive anymore

    Anybody seen thi message before - I'm gettign weird hangs in MCA on a PC connected to Unity on fibre - will not respnd for 2 -3 minutes and then it will either recover or completely crash.

    Very frustrating as it seems to work fine for a while. Will play th same sequence on another client with no problems...

    HP Z820 16GB RAM Winx64Pro SP1/Xeon 2620 x 2/Quadro 4000 NitrisDX, Fiber client Unity client 5.3 Build 15440, 4 bay SSD dock (Addonics) Custom build: Asus... [view my complete system specs]

    John

    Can we go back to the way audio nodes used to be selected? Please? ie if you have audio nodes at the same time on selected tracks; then selecting 1 audio node selects them all at that time. Having to shift select nodes or add an in and out is time consuming and counter productive. At least make it an option.

  • Tue, Apr 12 2011 6:22 PM In reply to

    • Marianna
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    Re: PlayerHostThread::Stop PHT not alive anymore

    Mondo

    How about some spec's here like what version of Unity - etc........

    Marianna

    Director of CSM | Customer Advocate [view my complete system specs]
  • Wed, Apr 13 2011 1:21 AM In reply to

    • Mondo
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    Re: PlayerHostThread::Stop PHT not alive anymore

    Yikes - it is about time I updated my specs!

    Will let you know when I've done it.

    HP Z820 16GB RAM Winx64Pro SP1/Xeon 2620 x 2/Quadro 4000 NitrisDX, Fiber client Unity client 5.3 Build 15440, 4 bay SSD dock (Addonics) Custom build: Asus... [view my complete system specs]

    John

    Can we go back to the way audio nodes used to be selected? Please? ie if you have audio nodes at the same time on selected tracks; then selecting 1 audio node selects them all at that time. Having to shift select nodes or add an in and out is time consuming and counter productive. At least make it an option.

  • Wed, Apr 13 2011 2:12 AM In reply to

    • Mondo
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    • Joined on Thu, Oct 13 2005
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    Re: PlayerHostThread::Stop PHT not alive anymore

    OK Updated specs - it is the first machine in the list that is playing up.

    Funnily enough I can't start up the display driver cotnrol panel extension to check the version so I'm goig to re-install the correct NVidia driver to see if that is an issue..

     

    thanks

     

    John

    HP Z820 16GB RAM Winx64Pro SP1/Xeon 2620 x 2/Quadro 4000 NitrisDX, Fiber client Unity client 5.3 Build 15440, 4 bay SSD dock (Addonics) Custom build: Asus... [view my complete system specs]

    John

    Can we go back to the way audio nodes used to be selected? Please? ie if you have audio nodes at the same time on selected tracks; then selecting 1 audio node selects them all at that time. Having to shift select nodes or add an in and out is time consuming and counter productive. At least make it an option.

  • Tue, Sep 9 2014 12:34 AM In reply to

    • editor14
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    • Joined on Thu, Mar 17 2011
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    Re: PlayerHostThread::Stop PHT not alive anymore

    I have the same issue with my Mac Pro Online suite using a 10GBe direct conect.

    I dont think it is a server issue, I suspect a bad/damaged fibre cable. I hope I'm wrong.

     

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