The really dumb thing is that very little development should be required. The algorithms used are widely available and in the public domain. Sample code in various C derivatives, Pascal and Python is available, but you don't really need it. I've written several effects using the algorithms or my own variants of them for another NLE and none of the fully debugged blend effects took more than a few hours to implement.
I'm an amateur, Avid. If I can do it surely you can, with the resources at your disposal. There must even be commercial libraries available if you don't want to do it yourself.
Getting pretty desperate for getting blending modes back, so should we just try to make it happen?
Let's try to connect Avid with the right person to make this happen sooner than later :)
DMN Transfer - the free third party plugin for older versions of Avid (worked up until 64bit) was made by Profound Effects Inc.http://images.digitalmedianet.com/projects/profoundeffects/plugins/free_plugins.htm
...some googling later.Paul Miller made this! He also worked on Elastic gasket! (AE plugins in avid). He worked for Avid for a while as well, and is now partner at Silhouette FX and Digital Film Tools. Wow, this guy has made a lot of awesome stuff. Also worked on Elastic Reality - the morphing application, and Useful Things for AE as well as the DFT plugins.https://www.linkedin.com/in/fxtechAnybody know him and want to pitch "FXtech transfer for Avid"? Or perhaps better, get Avid to connect with him? :)
Has anyone heard anything from Avid about this - officially or on tradeshow floors? Would be very interesting to know. "Under investigation" sounds promising at the same time as far away.Have you seen this?https://youtu.be/m4oLkkTxhu4?t=102
The upcoming global DVE effect is a direct solution to a longtime problem. Our wish is that there could be a similar solution for transfer mode. Hopefully an addition that could be added to the effect palette without needing to complicate other developing of the media composer software.
Is it still under investigation in 2019?????!!!!
So we still need to buy 1000$ plug in to apply a stupid transfer mode? Ahahahaha
Welcome to all the new editors.. What a shame Avid.
How on earth does one of the leading editing softwares still not have this implemented...it is beyond me.
this may be temporary solutionhttp://community.avid.com/forums/t/197744.aspx
DJFio[DB]
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this is working for me. you're a legend. so happy to not be tied to Boris just for tranfer modes anymore.
i think this'll make alot of people very happy.
Hard to believe a plugin or workaround is needed for this. Still.
Also, would like to be able to easily change opacity with LUTs both on the effect and with the Source Setting. Avid is righfully bending towards ease of use for beginners but opacity across the app including blend modes, effects and tracks are a pain point. It's time to get this right.
Bump, for what it´s worth
Thomas Erichsen: Bump, for what it´s worth
Does this not work for you?
http://djfio.com/blend/
"There is hardly anything in the world that some man cannot make a little worse and sell a little cheaper, and the people who only consider the price are this man's lawful prey." - John Ruskin (1819-1900)
Carl Amoscato | Freelance Film & Video Editor | London, UK
While this is really awesome and I would have loved to have discovered it much earlier, still I don´t get why something like this is not integrated at all. The only way to find this 3rd party solution is to search the web for it specifically. If it were in the effects palette by default, it would be available to everyone, plus it may be more performant, not saying here that this isn´t fast, but it might be faster. Instead, there are legacy effects that I and probably many people almost never use. Many thanks to the developer.
The truly frustrating thing about all this is how simple the blend modes are to implement. For example, here's a single line of C code
result = fgnd + bgnd - (fgnd * bgnd);
That, my friends, is a screen blend executed in the RGB domain, with levels normalised to run between zero and 1. When I said above that these things are incredibly simple, I really meant it. Some are a little more complex but that may just mean a single line of code for separate red, green and blue channels independently. For example, here's the red channel of a colour dodge
red = (fgndRed == 1) ? 1 : bgndRed / (1 - fgndRed);
That could be expressed as "if the foreground red channel is at maximum the returned red value is also maximum, otherwise it's equal to the background red divided by the inverted foreground red". The green and blue channels are identical to that.
Avid, if you're listening, I'll turn over my complete library of self-developed blend code to you if you are incapable of developing these yourself. But the algorithms on which I based them are out in the public domain as are implementations in a range of languages, and I have no doubt there are commercial libraries available too.
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