Latest post Mon, Oct 1 2012 8:15 PM by Ken Lent. 2 replies.
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  • Sat, Sep 29 2012 9:12 PM

    • Ken Lent
    • Not Ranked
    • Joined on Tue, Dec 18 2007
    • California
    • Posts 129
    • Points 1,375

    Symphony 6 Secondary Color - Invisible Custom Vector Outlines

    In the Symphony secondary color tab, I am not seeing the IN and OUT outlines displayed on the color wheels, for the custom (that is oval-shaped) vectors named 1, 2, . . . , 6.  These vectors do make the proper corrections based on numbers entered, but their outlines are invisible, even when they are selected and activated.  I have seen the ovals displayed in old tutorial videos.

    Is there some way to turn on the display of the ovals, or is this a bug?

    Note:  The wedge-shaped vectors named G, YL, . . . , CY display their outlines whether or not they are selected or activated, which seems to be proper behavior.

    I am using Symphony 6.0.1.1, so not sure whether this behavior is still happening in 6.0.3 or 6.5.

    Core i7 930 PC 2.8GHz / 18GB RAM / Win10 Pro 64bit / nVidia Quadro K2200 (driver 411.95) / MC 2018.12.9 (Symphony/PF/SS) / BCC AVX 10.0.2 / NewBlue Titler... [view my complete system specs]
  • Mon, Oct 1 2012 1:07 PM In reply to

    • TCurren
    • Top 50 Contributor
    • Joined on Thu, Oct 13 2005
    • Burbank, CA
    • Posts 2,995
    • Points 37,770

    Re: Symphony 6 Secondary Color - Invisible Custom Vector Outlines

    I only see the custom vector outline when I make a selection with the syringe. It has always been that way.

    Symphony Nitris Classic, Symphony DX, MC Soft, MC Adrenaline, MC Adrenaline HD, Unity, Terrablock, ProTools [view my complete system specs]

    Terence Curren Alpha Dogs, Inc.

    Burbank, Ca

    www.alphadogs.tv

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  • Mon, Oct 1 2012 8:15 PM In reply to

    • Ken Lent
    • Not Ranked
    • Joined on Tue, Dec 18 2007
    • California
    • Posts 129
    • Points 1,375

    Re: Symphony 6 Secondary Color - Invisible Custom Vector Outlines

    Thank you for your reply, Terence.  So I tried the syringe but still could not see the ovals.

    Then I did a bit more investigation.  In the Features tab of the Correction Mode Settings, the pulldown menu under "Secondary Vectors" provides four choices:  Show All, Show Standard, Show Custom, Show Enabled.  The default is Show Standard.  I changed it to Show Enabled, et voilà!  Just the way I wanted it to be.

    Core i7 930 PC 2.8GHz / 18GB RAM / Win10 Pro 64bit / nVidia Quadro K2200 (driver 411.95) / MC 2018.12.9 (Symphony/PF/SS) / BCC AVX 10.0.2 / NewBlue Titler... [view my complete system specs]
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