Latest post Sat, Oct 31 2009 3:44 PM by Job ter Burg. 3 replies.
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  • Fri, Oct 30 2009 10:18 PM

    • chma
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    • Joined on Thu, Nov 22 2007
    • Posts 27
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    1080p ale import in 720p50 projects

    Ok, so Avid finally managed to fix the issue of importing 25fps media into a 50fps project and vice versa in version in 4.0. But 1080 .ale files still cannot be imported into a 720p50 project, which is kind of annoying.

    Ofcourse the workaround of importing into a 1080p project and dragging the files over with media tool works fine, but it can't be that hard to enable the import of 1080p ale files into a 720p project when import of media works just fine.

  • Sat, Oct 31 2009 8:13 AM In reply to

    Re: 1080p ale import in 720p50 projects

    I don't get that. The whole idea is that the project that the footage is captured/imported into, is of the corresponding frame rate. This in order to maintain proper metadata tracking. Same goes for ALE: these are metadata descriptors. You would need them to correspond to the project type you are bringing it into.

    Symphony Classic Nitris 4.0.2 on 2x 2.33 quad core XW8400/8GB Vista Biz 64bit | MC 4.0.2 on 2x dual core 2.66 XW8400/7GB Vista Biz 64bit | Mojo SDI | Unity... [view my complete system specs]
  • Sat, Oct 31 2009 2:09 PM In reply to

    • chma
    • Not Ranked
    • Joined on Thu, Nov 22 2007
    • Posts 27
    • Points 355

    Re: 1080p ale import in 720p50 projects

    I get that, but why does this work when i pull the files via a separate project? It can't be impossible to merge the media and metadata correct if it's possible to go "around" the problem. The same goes for SD capture, i need the separate project to capture SD from archives..

    I suppose a direct import would work if I used metafuze to create offline files from the R3D.

  • Sat, Oct 31 2009 3:44 PM In reply to

    Re: 1080p ale import in 720p50 projects

    chma:
    I get that, but why does this work when i pull the files via a separate project?
    'Cause that's where the Avid determines frame rate and format. All calculations to any sequence format are done FROM there.

    I find it quite reassuring. Otherwise it would pretty easy to mess things up.

     

    What exactly is the issue you are experiencing, and in what workflow?

    Symphony Classic Nitris 4.0.2 on 2x 2.33 quad core XW8400/8GB Vista Biz 64bit | MC 4.0.2 on 2x dual core 2.66 XW8400/7GB Vista Biz 64bit | Mojo SDI | Unity... [view my complete system specs]
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