Getting message "Effect does not apply" when I try to drop Timewarp or Trim to Fill onto a clip in a sequence.
Vista 64
Project: PAL 25i
Clip: imported from an AVI file as 25i PAL, the AVI file is originally NTSC, ignoreqtframerate true
I tried some other PAL mixdown clip and it worked on that one. Then I made a mixdown of the imported clip and it worked on the mixdown. So that would be the workaround for now...
- George
Does your original file contain an alpha channel? If so then hold the alt key down before dropping the timewarp fx ontoyour clip. Doing a mixdown creates a masterclip of the original import and your workaround makes perfect sense.
If you are on v4, the "better" thing to do would be to import the NTSC clip into an NTSC project, then, from your PAL 25i project, open the bin with that imported clip. It will automatically be timewarped to the right speed. Just saying...
Job,
it sounds that MC4 is the easiest way to go from PAL to NTSC and vice versa.
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There's also an obscure product called Symphony...
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Job ter Burg: If you are on v4, the "better" thing to do would be to import the NTSC clip into an NTSC project, then, from your PAL 25i project, open the bin with that imported clip. It will automatically be timewarped to the right speed. Just saying...
There is a difference in this method and the console command mentioned. The console command will import all frames as is. Meaning the duration will differ from the original but there will be no frame/motion/convertion.
TerryO:There is a difference in this method and the console command mentioned. The console command will import all frames as is. Meaning the duration will differ from the original but there will be no frame/motion/convertion.
There is less difference than you would think.
With the new feature you actually bring in the frames as they are, but the clips will have an automatic source-based timewarp applied to them. So if you bring in NTSC clips into a PAL project, click on the Timewarp effect and modify it so it plays back at 25.00fps you have the exact same result as an ignoreqtrate true-import.
The idea is that you import in NTSC, then use the clip in PAL. No framerates are actually changed, they just get a realtime motion effect applied for instant playback.
Since you mentioned importing with the console command, then applying a timewarp (probably to get to the right speed), you might jsut as well (but faster) achieve this with the new mix&match features.
Only one problem is with new mix&match features, fast movment is not smooth you can change setting to fluid motion but must do this manualy for every shot(except this new future is grate). You can't change this in render settings, fluid motion option is absent for timewarps.
GeorgeDe: Getting message "Effect does not apply" when I try to drop Timewarp or Trim to Fill onto a clip in a sequence.
It may be that there is already a motion adapter on your clip.Currently we do not allow transplanting a timewarp onto a motion adapter,though we do hope to enable this in a future release.You can, however, promote a motion adapter to a timewarp,which allows you to modify speed values, add keyframes, get access to Fluid Motion, etc.Open the Motion Effect Editor while parked on the clip in the timeline and hit Promote.
GeorgeDe:Getting message "Effect does not apply" when I try to drop Timewarp or Trim to Fill onto a clip in a sequence.
Job ter Burg: TerryO:There is a difference in this method and the console command mentioned. The console command will import all frames as is. Meaning the duration will differ from the original but there will be no frame/motion/convertion. There is less difference than you would think. With the new feature you actually bring in the frames as they are, but the clips will have an automatic source-based timewarp applied to them. So if you bring in NTSC clips into a PAL project, click on the Timewarp effect and modify it so it plays back at 25.00fps you have the exact same result as an ignoreqtrate true-import. The idea is that you import in NTSC, then use the clip in PAL. No framerates are actually changed, they just get a realtime motion effect applied for instant playback. Since you mentioned importing with the console command, then applying a timewarp (probably to get to the right speed), you might jsut as well (but faster) achieve this with the new mix&match features.
I guess you might be correct. But if one does not change the speed afterwards, there will be no motion artifacts.
Much NTSC or film that is converted to PAL do have an increase of speed, thus giving shorter durations when watched in PAL.
I looked but there is no motion adapter effect on this clip. It seems MC thinks there is. It is imported as PAL media and so there should be no need for a motion adapter.
The problem occured with either ignoreqtrate true or false.
It would help if there was an option to apply a motion adapter or not on the import module. Some option to deal with mismatching frame rates.
And while I'm at it.... an option to remove a motion adapter and use the clip frame by frame would help too. Sometimes I have to bring in footage frame by frame to avoid motion artifacts.
TerryO: Much NTSC or film that is converted to PAL do have an increase of speed, thus giving shorter durations when watched in PAL.
Users of 4.0.X can actually also simulate this behavior - preserving frames at the expense of time -though it will require a few extra manual steps on their part.For each motion adapter on a video clip in the timeline, promote it in the Motion Effect Editor to a full timewarp and set its speed to %100.To compensate for the matching audio clips, add an AudioSuite Time Shift plugin and adjust the Time/Shift parameter accordingly.Note that you'll need to calculate the percentage value yourself, based on the edit rate ratio.(ie: going from 24 to 25 would be about %104, from 25 to 24 is %96).The audio effects will also need to be rendered in order to play them back in real-time.It's not a seemless workflow - though we hope to improve that in future releases - but it should accomplish the goal of avoid motion artifacts.Feel free to experiment with this and let us know whether it works for you - thanks.
Job had the right recipe for You at the beginning of the thread IMHO.
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