Latest post Tue, Jul 21 2009 10:40 PM by EP@KMP. 5 replies.
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  • Sun, Jul 12 2009 9:40 PM

    • editdudes
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    Symphony internal effects, fractional interpolation?

     

    Does Avid Symphony internal effects render fractional interpolated values for example when keyframing small positioning changes?

     

    If not, how about Boris?

    DS 10.x • DS 4.0 • Symphony Nitris DX 3.x • MC Adrenaline DNxcel 3.x • HDCAM • DigiBeta • XDCAM • HDV • VirtualDub • Final Crap Pro • SAVE THE DONGLE!... [view my complete system specs]

    E D I T   D U D E S

    Independent Post Production Services

    Malmö - SWEDEN

    www.editdudes.com

  • Mon, Jul 20 2009 11:56 PM In reply to

    • EP@KMP
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    Re: Symphony internal effects, fractional interpolation?

    You can render effect at 16bit depth instead of 8bit. You can change resize filtering to Bi-Linear instead of closest. You could send it to DS and Render up to 32bit float and use Bi-Cubic filtering. Hope that answers your question.
  • Tue, Jul 21 2009 11:45 AM In reply to

    • editdudes
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    Re: Symphony internal effects, fractional interpolation?

     

    Unfortunately, no it doesn't.

    Slight movements should have sub-pixel interpolation rendering. 

    Without it, movement is choppy i.e. position snaps to nearest pixel.

     

     

    DS 10.x • DS 4.0 • Symphony Nitris DX 3.x • MC Adrenaline DNxcel 3.x • HDCAM • DigiBeta • XDCAM • HDV • VirtualDub • Final Crap Pro • SAVE THE DONGLE!... [view my complete system specs]

    E D I T   D U D E S

    Independent Post Production Services

    Malmö - SWEDEN

    www.editdudes.com

  • Tue, Jul 21 2009 1:25 PM In reply to

    • riojapj
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    Re: Symphony internal effects, fractional interpolation?

    editdudes:

     

    Does Avid Symphony internal effects render fractional interpolated values for example when keyframing small positioning changes?

     

    If not, how about Boris?

    AFAIK, this is what the HQ button is for (hence, non-realtime). You can certainly see the difference with subtle, slow xy moves in effects like 3D Warp. Also, try the console: 'setresizetype 9' for polyphase filtering.

    Regards,

    MCA v3.0 & 2.6 w/ xw8200 (Avid cert) 2x XPRO STUDIO v5.2.1 w/ xw8200 (Avid cert) Digidesign Pro Tools HD1 v7.1 w/ xw8200 Avid Unity MediaNetwork v4 [view my complete system specs]

    Paul Johnson

    Creation Company

  • Tue, Jul 21 2009 8:54 PM In reply to

    • John Moore
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    Re: Symphony internal effects, fractional interpolation?

    How do you change to Bi-Linear?  Is it a console command or is this invoked with the HQ button?

    Symphony Nitris 3.1.1 [view my complete system specs]

    John Moore Barking Trout Productions bigfish@pacbell.net

  • Tue, Jul 21 2009 10:40 PM In reply to

    • EP@KMP
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    Re: Symphony internal effects, fractional interpolation?

    It used to be a consle command only but since version 3.1.1 it is in the Standard setting under Render Settings image interpolation. HQ is used if effect is promoted to 3D and becomes a software based render, no hardware assisted render. Not every effect can use HQ render, which changes to the Polyphase interpolation, but a reposition effect should improve as well as using 16bit depth.

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