Latest post Sat, May 9 2009 5:52 AM by teddylevy. 2 replies.
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  • Sat, May 9 2009 2:51 AM

    • teddylevy
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    Will Nvidia Tesla/CUDA products be a boon to realtime effects?

    Opinions on what improvements to realtime effects these new Nvidia-based "personal supercomputers" will provide if they get Avid-qualified?

    Here's the Dell Precision Workstation version on their website:

    http://www.dell.com/content/topics/global.aspx/sitelets/solutions/cluster_grid/ws_personal_supercomputing?c=us&cs=555&l=en&s=biz

    Ted

  • Sat, May 9 2009 4:37 AM In reply to

    • smyers63
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    Re: Will Nvidia Tesla/CUDA products be a boon to realtime effects?

    I can't say for sure but if you look at the demo video done last year with MC 3.0 and an 8-core computer and see how many effect layers are going on in realtime, I'd surely expect an increase with a Tesla.  It's maybe not so easy to say how much more performance there would be.  The fact that the graphics processor now handles more of the effect load makes a guess even harder.

    The last time I looked at the Tesla technology a few months ago, the base Tesla configuration (with one Tesla board) has 240 cores and you can have up to 4 Tesla boards in a single computer for a maximum of 960 cores.  If you can't get a significant increase in RT performance, then something else in the system must be wrong (like really slow hard drives, for example).  Even with the fastest drives, the processing speed of the Tesla might still be so far beyond them that the drives will be the limiting factor instead of the processor(s).

    Sys. 1: ECS C51GM-M motherboard, Athlon 64 X2 3800+ (2GHz), 4GB RAM, XP Pro SP3 or Windows 7 beta (64-bit) on separate boot drives, XFX 8800GT 512MB PCIe... [view my complete system specs]
  • Sat, May 9 2009 5:52 AM In reply to

    • teddylevy
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    Re: Will Nvidia Tesla/CUDA products be a boon to realtime effects?

    Thanks, Scott.

    Speaking strictly in terms of third-party effects which now require rendering,  it seems to me this new computing hardware could inspire effects developers like Boris and Sapphire to greatly expand their categories of realtime-capable effects.

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