Well, The problem is when I edit a scene on the Authoring Station then save it on the dekocast, when the automation calls the action, it plays a wrong action when the action that is called is deleted from the scene.
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If you haven't been able to figure the problem out, or for anyone else who may be having the same issue, if you look at the resources window in DekoCast central and if you see the scene that you are trying to modify is in that window and is red, that DekoCast has a lock on that scene and it will use what was in that scene even if you update it.
What I have found is that you must not have the scene that you want updated active in DekoCast Central, cued in automation, or assigned to a GPI.
I have also found that getting it to release the lock on a scene controlled by GPI is to shutdown the software, update the scene, then start DekoCast Central.
What I usually do to make sure the update of a scene goes well, is to unassgin the scene in DekoCast Central, make sure that automation is not using the scene (cued or playing), and then update the scene. For a scene that is controlled by a GPI, shutdown DekoCast Central, update the scene, then start it back up.
Hope this helps :)
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