I am creating some vector imagery with the paint tool and I want an image to rotate when animated. The problem is that it is not rotating on the center of the object...I assume that Avid FX/Red calculates the center of rotation based on the first drawn node position or something.
While I wish there was a way to change the center of origin/rotation such as in drawing and 3d animation programs, apparently there isn't... unless I'm missing something.
Any tips or workarounds?
Robert Davis President/Creative Director
Davis Advertising, Inc.
Visit my latest blog, "Concept to Creation" on the Avid Community site
Robert:
Do you see a parameter for "Axis" ? Adjustments there will allow you to re-locate the center of rotation.
Larry Rubin
Senior Editor
The Pentagon Channel
www.pentagonchannel.mil
I don't believe so... do you have this parameter in Red specifically?
Btw...I am also working on converting eps (Illustrator) files to splines but that is a different story.
There is only position, scale and rotate... no facility, afain, for moving the center of origin/rotation.
I haven't worked with AvidFX or Red, but I've never encountered a 3D manipulation system that didn't have "axis" in it's control groups - FWIW, Boris F/X 7.0 3rd party plug-in does have it. Not in front of my Avid right now to confirm, but I believe it's in 3D Warp as well. Very strange.
You're sort of preaching to the choir on that one...
I dont think its there - I too have looked for it and cant find it. One workaround I think I have used is to move the page in screen, then place that layer in a folder and pivot the folder. The folder will rotate around its centre, not the centre of the page it contains.
I think this extends to text centreing - how do you tell A-FX to start placing text from the top of the page instead of spreading from the centre out?
That's not a dropout... it's an effect!
I went back and recreated the illustrator vectors...imported as eps files, converted to splines...rotated the splne track. I had to make sure the image was centered inside the spline track -- based on my desired center of rotation.
It works different for vectors created with the paint tool within Avid FX apparently.
Anyway...my workaround shoud work. Thanks for offering to help.
Thnx carlgmi...I must have been typing my post while you were posting yours. ;)
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