Latest post Tue, Jul 22 2008 6:36 PM by autolux. 3 replies.
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  • Mon, Jul 21 2008 9:43 PM

    • autolux
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    • Redwood City Ca
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    Setting up a custom capture

    Chello,

         I am doing an animation piece where an artist is hand drawing each frame and we are then shooting each frame with a  digibetacam.  The artist is drawing 12 frames a second which we are going to double and run the sequence at 24fps.  I want to set the capture window to only grab 2 frames at a time when capturing and was wondering if there was a way to set it to only cap 2 frames versus me having to go to each and every in and out point and log a clip to then batch.

     

    Any help?

    later.
  • Mon, Jul 21 2008 10:52 PM In reply to

    • ManChicken
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    Re: Setting up a custom capture

    There's no way to do exactly what you want on capture with an image sequence -- DS assumes image sequences are at the same framerate as the sequence you're in when you capture them.

    So you'll either have to use a Timewarp to stretch it out to twice the length after you capture (set the Timewarp's interpolation to 'none' for proper frame doubling) or compile the images into a Quicktime or AVI using some other program like After Effects where you can tag the resulting movie as 12fps.  Then when you capture in DS it will ask if you want to do a conversion.

     

  • Mon, Jul 21 2008 11:58 PM In reply to

    • Haze
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    Re: Setting up a custom capture

     I would guess that a DSLR would be more efficient than Digibeta for capturing the drawings, plus you would gain a lot of resolution.  Import the stills into AE as an image sequence and output whatever flavor you want (QT, AVI) from AE as Manchicken suggested.  my 2

  • Tue, Jul 22 2008 6:36 PM In reply to

    • autolux
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    • Joined on Tue, Jan 15 2008
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    Re: Setting up a custom capture

    Thanks a ton guys!  Much appreciated.  We have an old toaster suite here that has a capture amount window where you can type in the total amount of capture time and lock the capture window to that.  I was hoping there was an equivalent tool in Nitris, but thanks for the info regardless!

    later.
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