Latest post Thu, Oct 11 2018 8:20 PM by cls105. 4 replies.
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  • Thu, Oct 11 2018 6:00 PM

    • cls105
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    Does avid plan on improving its rendering engine?

    Is this on the roadmap?

    Is there a list on what uses gpu (and therefore cpu).

    I'm rendering a uhd timeline with timewarps and timecode burn in.  These are avid built in fx.  There is no reason why my utilization should drop to 35%

    Avid is stepping up their resolutions without improving the rendering.  They kind of go hand in hand no?


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  • Thu, Oct 11 2018 6:57 PM In reply to

    • Marianna
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    Re: Does avid plan on improving its rendering engine?

    cls105

    I sent this along to the design and development team for their response...

    Marianna

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  • Thu, Oct 11 2018 7:43 PM In reply to

    • cls105
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    Re: Does avid plan on improving its rendering engine?

    I appreciate the response.

    I was getting 100% on all cpu cores and great GPU usage for a bit, but it flucuates a lot.

    It would be cool if there was more advanced monitoring with Media Composer, I think it would help everyone.

    I wish I knew what clip and effect was being rendered.

    That way we could do a lot more analysis on whats happening.

    For example.. Does an old timewarp render slower than one that is "promoted"

    Are all motion effects (both fields, fluid motion) rendered the same way?

     

    I wish I could unlock these debugging features so I could see whats cpu/gpu optimized.

    x299 7940x, asus strix x299-e gaming, 1080ti, MC 2018.9, 128gb ram, w10 pro (1703) [view my complete system specs]
  • Thu, Oct 11 2018 7:59 PM In reply to

    Re: Does avid plan on improving its rendering engine?

    cls105:

    It would be cool if there was more advanced monitoring with Media Composer, I think it would help everyone.

    I wish I knew what clip and effect was being rendered.

    That way we could do a lot more analysis on whats happening.

    I agree. It would also help in troubleshooting when things go wrong.

     

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  • Thu, Oct 11 2018 8:20 PM In reply to

    • cls105
    • Top 500 Contributor
    • Joined on Thu, Oct 13 2005
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    Re: Does avid plan on improving its rendering engine?

    After re-reading the "basic architechure of avid" doc. 

    It looks like avid is very focused on real time playback, but has neglected rendering performance optimizations.

    I am the kind of person who is constantly rendering because I hate any choppiness while working (which is why i don't mind transcoding).  Even with real time playback there is a tiny bit of chopiness at first so rendering makes sense.

    Intel's mainstream cpu has 8 cores/16 threads, x299 goes up to 18 cores and threadripper is up to 32.  Rendering should not be dependant on gpu, but on these insane cpu's.  Also, once the coding is improved on rendering, it will eliminate the need for those overpriced gpu's that no other nle's require.

    Thank You

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