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<?xml-stylesheet type="text/xsl" href="http://community.avid.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Journey from Concept to Creation : graphic design</title><link>http://community.avid.com/blogs/adman/archive/tags/graphic+design/default.aspx</link><description>Tags: graphic design</description><dc:language>en</dc:language><generator>CommunityServer 2008 SP2 (Build: 31106.96)</generator><item><title>Typography (Part Three).</title><link>http://community.avid.com/blogs/adman/archive/2008/03/20/title-23.aspx</link><pubDate>Thu, 20 Mar 2008 16:43:00 GMT</pubDate><guid isPermaLink="false">33dbc7b4-0359-4be4-a659-9f674152ccc7:343398</guid><dc:creator>Adman</dc:creator><slash:comments>5</slash:comments><comments>http://community.avid.com/blogs/adman/archive/2008/03/20/title-23.aspx#comments</comments><description>&lt;div class="entry-content"&gt;
&lt;div class="entry-body"&gt;
&lt;p&gt;&lt;a target="_self" href="http://community.avid.com/blogs/adman/archive/2007/10/13/title-22.aspx"&gt;&amp;lt;&amp;lt; Previous&lt;/a&gt; | &lt;a target="_self" href="http://community.avid.com/blogs/adman/archive/2008/05/03/title-24.aspx"&gt;Next &amp;gt;&amp;gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;
&amp;nbsp;A long, long (really long) time ago I promised to offer some tips on
typography. At long last, here they are. I hope they were worth the
wait. My blog had to take the back seat for a few weeks...ok, months if
you insist on counting the holidays. But never fear, I am still
here...sort of like that nagging cough that you can't get rid of...
But, deep down inside, I know you have missed me. I am so charming and
witty...&lt;/p&gt;
&lt;/div&gt;
&lt;div class="entry-more"&gt;
&lt;p&gt;&amp;nbsp;
&amp;nbsp;So....here are some general tips for specifying type. They are in no
particular order as none is necessarily more important than another.
Remember that these are
just basic guidelines...as you become more practiced as a designer, you
can start to break some (but not all) of the rules.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;*&amp;nbsp; Ideally, stick with the same type family for any
given job. Get variety by changing the size and blackness -- and by using
condensed and expanded versions and italics.
&lt;/li&gt;
&lt;li&gt;*&amp;nbsp; While it is permissible to mix a body face with
a headline face, stay away from mixing two headline faces.&lt;/li&gt;
&lt;li&gt;*&amp;nbsp; Constrain mixing to two faces -- three at the
most.&lt;/li&gt;
&lt;li&gt;*&amp;nbsp; Typestyles designed during the same time period do
not necessarily go together&amp;hellip; the character of the letters are a much better
barometer to use when mixing types.&lt;/li&gt;
&lt;li&gt;*&amp;nbsp; Old style Romans and Modern Romans do NOT go
together and should never be combined.&lt;/li&gt;
&lt;li&gt;*&amp;nbsp; Typestyles with different &amp;ldquo;x-heights&amp;rdquo; provide
different degrees of weight when set as body copy. They can be used to help
balance your layout...just as the "weight" of the letters.&lt;/li&gt;
&lt;li&gt;*&amp;nbsp; Sans serif fonts can be used with almost any
other typestyle. They are considered to be a neutral fonts.&lt;/li&gt;
&lt;li&gt;*&amp;nbsp; Sans serifs should NOT be mixed with slab serif
fonts.&lt;/li&gt;
&lt;li&gt;*&amp;nbsp; Type mixing is mostly a matter of having good taste and
artistic talent.&lt;/li&gt;
&lt;li&gt;*&amp;nbsp; As a general rule, only mix types that are
either very similar or very dissimilar. Others will appear to the reader as
being convoluted &amp;ndash; as if something is amiss.&lt;/li&gt;
&lt;li&gt;*&amp;nbsp; When using colorful type, go a little larger and
fatter than using black to compensate for the lack of darkness.&lt;/li&gt;
&lt;li&gt;*&amp;nbsp; Never use small, weak serifs when reversing type
or for use in Standard Denition video. Sans serif fonts are preferable in
these applications.&lt;/li&gt;
&lt;li&gt;*&amp;nbsp; Consider the use of ligatures, especially in
headlines and logotypes. They can sometimes provide a more artistic or cleaner
look. (Assuming the chosen font supports them, they can be found in the
Character Map (Windows) or Key Caps (Apple) or by selecting &amp;ldquo;automatic ligature
substitution&amp;rdquo; in your application.)&lt;/li&gt;
&lt;li&gt;*&amp;nbsp; Explore the character map (Windows) or key caps
(Mac) for special characters that aren&amp;rsquo;t available via the keyboard&amp;hellip; learn the
keyboard shortcuts for frequently used special characters.&lt;/li&gt;
&lt;li&gt;*&amp;nbsp; Avoid script and cursive fonts that were
designed to mimic handwriting. None of these fonts can adequately mimic
handwriting and they only look phoney.&lt;/li&gt;
&lt;li&gt;*&amp;nbsp; Generally, avoid using the Old English font. It is difficult to
read and it tends to attracts attention to itself at the expense of the message.&lt;/li&gt;
&lt;li&gt;*&amp;nbsp; For web design work, consider using Georgia
(serif) and/or Verdana (sans serif). These FREE, high x-height fonts were
designed to be legible on computer screens. They also work well with video
monitors. For other suitable fonts, look for high x-heights, extended versions
and &amp;ldquo;hinted&amp;rdquo; fonts. Bitstream, ITC and Monotype offer fonts with hinting.&lt;/li&gt;
&lt;li&gt;*&amp;nbsp; Roman (serif) fonts are considered to be easier
to read when used as body copy. The serifs form an &amp;ldquo;imaginary&amp;rdquo; line, helping to
hold the eye on the line as it is read from left to right. Most magazines use
Roman typefaces exclusively for body copy.&lt;/li&gt;
&lt;li&gt;*&amp;nbsp; When working with type, &amp;ldquo;being different&amp;rdquo; is not
a virtue. Through habit, readers are accustomed to seeing certain standards in
typography. Change, in this case, can result in lower readership and/or
legibility.&lt;/li&gt;
&lt;li&gt;*&amp;nbsp; Break paragraphs into columns no more than 39
lower-case characters wide. The bigger the type, the wider the columns can be.&lt;/li&gt;
&lt;li&gt;*&amp;nbsp; Drop caps can also be used to help draw the
reader into your body copy, easing the reader from larger headlines to the body
copy. But, the drop cap must be unied with the copy in terms of tone and mood.
(Some designers consider drop caps as being dated.)&lt;/li&gt;
&lt;li&gt;*&amp;nbsp; Take &amp;ldquo;quality time&amp;rdquo; to manually kern your
headlines. Kern them so that they are optically balanced. Properly "kerned" headlines are the mark of a true professional.&lt;/li&gt;
&lt;li&gt;*&amp;nbsp; As a "rule of thumb" &amp;ndash; leading should be 120% of the
point size.&lt;/li&gt;
&lt;li&gt;*&amp;nbsp; Use &amp;ldquo;hinted&amp;rdquo; fonts when possible.&lt;/li&gt;
&lt;li&gt;*&amp;nbsp; In the early stage of type specication, rst
think in terms of classications or categories of type, (Gothic vs. Roman.
Old-style Roman vs Transitional Roman)&amp;hellip; then narrow it down to a specic
typestyle.&lt;/li&gt;
&lt;li&gt;*&amp;nbsp; In addition, I suggest that you get into the
habit of looking at the work that is out there&amp;hellip; and consider the type choices
that were used&amp;hellip; and why.&lt;/li&gt;
&lt;li&gt;&lt;span style="font-family: Symbol;"&gt;*&amp;nbsp; I&lt;/span&gt;f you cannot nd a specic type name, it may be
listed under a different name as different vendors often have equivalent fonts
under different names. Apparently, it is easier to copyright typestyle names than the
actual designs themselves.&lt;/li&gt;
&lt;li&gt;*&amp;nbsp; User proper typesetting conventions &amp;ndash; real typographic
&amp;ldquo;curly&amp;rdquo; quotation marks, real EN dashes (hyphens separating numbers, etc.) and
REAL EM dashes (longer marks separating thoughts &amp;ndash; most page layout programs
will convert these automatically when you type two subsequent hypens (which is
proper when using a standard typewriter).&lt;/li&gt;
&lt;li&gt;*&amp;nbsp; When doing layouts, it is a good idea to look at
pages &amp;ldquo;in context.&amp;rdquo; For example, if you are doing a DVD cover, do each panel
independently as it will be viewed by the purchaser of the DVD. If a magazine
ad, you may want to position it in an actual magazine to see how it will look
in-context as well. This may affect your choice of fonts and/or the relative
point sizes, etc., of the work.&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;/ul&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&amp;nbsp; Alright... that ends the series on Typography. I'll let you ponder
the subject of my next blog...but I'll try not to wait too long this
time. I can only use the "holidays" excuse once a year.&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;a target="_self" href="http://community.avid.com/blogs/adman/archive/2007/10/13/title-22.aspx"&gt;&amp;lt;&amp;lt; Previous&lt;/a&gt; | &lt;a target="_self" href="http://community.avid.com/blogs/adman/archive/2008/05/03/title-24.aspx"&gt;Next &amp;gt;&amp;gt;&lt;/a&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://community.avid.com/aggbug.aspx?PostID=343398" width="1" height="1"&gt;</description><category domain="http://community.avid.com/blogs/adman/archive/tags/fonts/default.aspx">fonts</category><category domain="http://community.avid.com/blogs/adman/archive/tags/typography/default.aspx">typography</category><category domain="http://community.avid.com/blogs/adman/archive/tags/graphic+design/default.aspx">graphic design</category><category domain="http://community.avid.com/blogs/adman/archive/tags/Bitstream/default.aspx">Bitstream</category><category domain="http://community.avid.com/blogs/adman/archive/tags/Monotype/default.aspx">Monotype</category><category domain="http://community.avid.com/blogs/adman/archive/tags/ITC/default.aspx">ITC</category></item><item><title>Color.</title><link>http://community.avid.com/blogs/adman/archive/2007/06/29/title-21.aspx</link><pubDate>Fri, 29 Jun 2007 06:42:00 GMT</pubDate><guid isPermaLink="false">33dbc7b4-0359-4be4-a659-9f674152ccc7:343396</guid><dc:creator>Adman</dc:creator><slash:comments>0</slash:comments><comments>http://community.avid.com/blogs/adman/archive/2007/06/29/title-21.aspx#comments</comments><description>&lt;div class="entry-content"&gt;
&lt;div class="entry-body"&gt;
&lt;p&gt;&lt;a target="_self" href="http://community.avid.com/blogs/adman/archive/2007/05/25/title-19.aspx"&gt;&amp;lt;&amp;lt; Previous&lt;/a&gt; | &lt;a target="_self" href="http://community.avid.com/blogs/adman/archive/2007/08/17/title-20.aspx"&gt;Next &amp;gt;&amp;gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;
&amp;nbsp;&amp;nbsp; I was doing a demo recording for a friend a few years ago.
The subject of choosing colors came up while I was working on the CD
cover design. I remember her saying that she was impressed with my
taste in
choosing a good color scheme, claiming that it is a talent that few men
possess. While there is "method to the madness" of choosing
compatible colors for use in design work, I didn&amp;rsquo;t mention it to her at
the time. I preferred to let
her believe that I had creative talent that few men possess. Anyway,
while an exhaustive study of color theory could fill many
books, I will cut to the chase and try to
offer a concise and useful overview.
&lt;/p&gt;
&lt;p&gt;&lt;img src="http://community.avid.com/resized-image.ashx/__size/325x350/__key/CommunityServer.Blogs.Components.WeblogFiles/adman/Color-Wheel-Tertiary.jpg" /&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;div class="entry-more"&gt;
&lt;p class="MsoBodyText"&gt;&amp;nbsp; &amp;nbsp; Specifying color is largely a matter of understanding the
color wheel &amp;ndash; first developed by Sir Issac Newton (a man) in 1667 &amp;ndash; which is
centered on a logically organized sequence of pure color hues. It
was refined b&lt;img src="http://community.avid.com/resized-image.ashx/__size/375x0/__key/CommunityServer.Blogs.Components.WeblogFiles/adman/Color-Wheel-Tertiary.jpg" /&gt;y Albert H. Munsell (another man) in 1905 (Munsell
introduced the concept of Hue, Chroma (Intensity or Saturation) and
Value). The order of
colors on the color wheel follow the order of colors seen when light is
shown through a prism. The color wheel is made up of three primary,
three
secondary, and six tertiary colors &amp;ndash; a total of 12 basic hues. The
three
primary colors are red, yellow and blue. Mixing them creates the
secondary colors; green, orange
and purple. The Tertiary Colors are formed by mixing a primary color
with a
secondary color. They are yellow-orange, red-orange, red-purple,
blue-purple,
blue-green and yellow-green.&lt;br /&gt;&amp;nbsp; &amp;nbsp; &lt;b&gt;When specifying color, it is necessary to understand how color
impacts people.&lt;/b&gt; Here are a few examples:&lt;/p&gt;
*&amp;nbsp;&amp;nbsp; Color choices should reflect your &lt;a href="http://avid.blogs.com/concept_to_creation/2006/07/french_kiss.html#more"&gt;target market&lt;/a&gt; (women -- far more "color conscious" than men -- like red while men like blue) as
well as the other strategic factors mentioned in my blogs, depending
on the mood you want to convey and the emotional response you want to
elicit.&lt;br /&gt;*&amp;nbsp;&amp;nbsp; Color choices should reflect the culture and religion where your
work will be seen as color can have different meanings in different
parts of
the world (there is no proven &amp;ldquo;universal reaction&amp;rdquo; to colors). For
example, white is associated with death in eastern cultures as black is
in the west.&lt;br /&gt;*&amp;nbsp;&amp;nbsp; An object shown in a bright color looks larger than the same object
shown in a dark color. Bright color "radiates," drawing the eye outward
and expanding the object. If you are selling "size," you might consider
using a brightly colored sample of the merchandise. &lt;br /&gt;*&amp;nbsp;&amp;nbsp; Hermann Rorschach, the Swiss psychologist found that cheerful
people are more responsive to color while melancholy people respond
better to shape. If you want to limit your market to those who
have a more serious
interest, you might want to keep the color subdued as
color allows the viewer to be somewhat more passive... weeding out
lukewarm prospects.&lt;br /&gt;*&amp;nbsp;&amp;nbsp; Color has been proven to be far more effective (up to 70%) in advertising than
black and white... the added cost in printing color is marginal by
comparison.
&lt;ul type="disc"&gt;
&lt;/ul&gt;
&lt;ol&gt;





&lt;/ol&gt;
&lt;ul&gt;
&lt;/ul&gt;
&lt;p class="MsoBodyText"&gt;&amp;nbsp; &amp;nbsp; Red is considered to be a &amp;ldquo;Hot&amp;rdquo; color.
It can stimulate physical activity and sexual desire&amp;hellip; passion,
aggression and anger. It can make people feel hungry and increase
respiration and blood pressure. You
can use it for emphasis, although it was drilled into my head in art
school
that yellow is the &amp;ldquo;most advancing color&amp;rdquo; &amp;ndash; &lt;b&gt;it will draw the eye first&lt;/b&gt;.
Yellow can symbolize joy, happiness, wealth, hope, weakness, greed and
friendship. Yellow
and Black symbolize danger or caution. White is purity and truth.
Violet is royalty... and loneliness. Green is fresh and fruitful...
envy and guilt. "True blue" is fidelity. &lt;b&gt;In fact, every color has symbolism that can be used to
affect your market (color can also be used to implement
principles of design, but it is subordinate to shape).&lt;/b&gt;&lt;br /&gt;&amp;nbsp; &amp;nbsp; Blue, Green and Blue-Green are considered to be &amp;ldquo;Cold&amp;rdquo;
colors. They denote coldness, cleanliness and freshness -- explaining why these
colors are so popular in laundry detergent package design. Warm colors are based on red but &amp;ldquo;softened&amp;rdquo; and suffused
with orange and yellows. Cool
colors are based on blue and suffused with reds and yellows. &lt;b&gt;Warm colors cheer and stimulate while cool colors calm and relax.&lt;/b&gt;&lt;br /&gt;&amp;nbsp;
&amp;nbsp; Combinations of warm grays and cool grays are often used for shadows
in renderings; usually resulting in more a realistic look when compared
to using
black. Artists also use a color&amp;rsquo;s complement to create shadows (sunlit
objects in nature will have shadows with a hint of the object color's
complement). When you stare at a color and then look at a white sheet
of paper you will see a "ghost" of the color's complement. &lt;br /&gt;&amp;nbsp; &amp;nbsp; &lt;b&gt;While
any color can be combined (as in nature) if you choose the correct
value and intensity, aesthetically pleasing color combinations have
been found to lie with colors on opposite ends of the color wheel
(complements), equidistant from each other (triads), those that lie on
either side of the color (blended) or on either side of the
complementary color (split complementary).&lt;/b&gt;&amp;nbsp;&lt;img src="http://community.avid.com/resized-image.ashx/__size/325x350/__key/CommunityServer.Blogs.Components.WeblogFiles/adman/Color-Wheel-latest.jpg" /&gt;
The closer colors are on the color wheel, the more harmonious they are.
Colors on opposite sides complement each other. Use of color in design
should be mostly harmonious or mostly complementary; mostly cool or
mostly warm.
There are numerous color
schemes -- achromatic, monochromatic, analogous, complementary,
triadic,
rectangular, pentagonal, etc. &lt;b&gt;Achromatic&lt;/b&gt; schemes consist of blacks, whites and neutral
grays. &lt;b&gt;Monochromatic&lt;/b&gt; schemes are based on one color and its
various tints and shades. &lt;b&gt;Analogous&lt;/b&gt; schemes are three colors that are adjacent to
each other on the color wheel. The &lt;b&gt;Primary&lt;/b&gt; color scheme is made up of the three primary
colors&amp;hellip; strong and energetic, it is often used in
designs targeting children. &lt;b&gt;Secondary&lt;/b&gt; color schemes are also
strong and energetic but more sophisticated.&lt;br /&gt;&amp;nbsp; &amp;nbsp; Here are a couple of links that help to make the task of color specification easier, if not a "no brainer." Check out &lt;a href="http://colorblender.com/"&gt;Color Blender&lt;/a&gt; and &lt;a href="http://kuler.adobe.com/"&gt;Kuler.&lt;/a&gt;
They are awesome resources for specifying color. With tools like these,
(and my blog) there is simply no reason for not having beautifully
spec'd color schemes in your designs. Of course if you are a woman you
won't need them.&lt;/p&gt;
&lt;p class="MsoBodyText"&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;a target="_self" href="http://community.avid.com/blogs/adman/archive/2007/05/25/title-19.aspx"&gt;&amp;lt;&amp;lt; Previous&lt;/a&gt; | &lt;a target="_self" href="http://community.avid.com/blogs/adman/archive/2007/08/17/title-20.aspx"&gt;Next &amp;gt;&amp;gt;&lt;/a&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://community.avid.com/aggbug.aspx?PostID=343396" width="1" height="1"&gt;</description><category domain="http://community.avid.com/blogs/adman/archive/tags/Advertising/default.aspx">Advertising</category><category domain="http://community.avid.com/blogs/adman/archive/tags/target+market/default.aspx">target market</category><category domain="http://community.avid.com/blogs/adman/archive/tags/graphic+design/default.aspx">graphic design</category><category domain="http://community.avid.com/blogs/adman/archive/tags/Color/default.aspx">Color</category><category domain="http://community.avid.com/blogs/adman/archive/tags/color+theory/default.aspx">color theory</category><category domain="http://community.avid.com/blogs/adman/archive/tags/color+wheel/default.aspx">color wheel</category><category domain="http://community.avid.com/blogs/adman/archive/tags/primary+colors/default.aspx">primary colors</category><category domain="http://community.avid.com/blogs/adman/archive/tags/Munsell/default.aspx">Munsell</category><category domain="http://community.avid.com/blogs/adman/archive/tags/Rorschach/default.aspx">Rorschach</category><category domain="http://community.avid.com/blogs/adman/archive/tags/hue/default.aspx">hue</category><category domain="http://community.avid.com/blogs/adman/archive/tags/saturation/default.aspx">saturation</category><category domain="http://community.avid.com/blogs/adman/archive/tags/value/default.aspx">value</category><category domain="http://community.avid.com/blogs/adman/archive/tags/effectiveness/default.aspx">effectiveness</category></item><item><title>"Divine Proportion."</title><link>http://community.avid.com/blogs/adman/archive/2007/05/27/title-19.aspx</link><pubDate>Sun, 27 May 2007 05:42:00 GMT</pubDate><guid isPermaLink="false">33dbc7b4-0359-4be4-a659-9f674152ccc7:343394</guid><dc:creator>Adman</dc:creator><slash:comments>1</slash:comments><comments>http://community.avid.com/blogs/adman/archive/2007/05/27/title-19.aspx#comments</comments><description>&lt;div class="entry-content"&gt;
&lt;div class="entry-body"&gt;
&lt;p class="MsoBodyText"&gt;&lt;a target="_self" href="http://community.avid.com/blogs/adman/archive/2007/04/23/title-14.aspx"&gt;&amp;lt;&amp;lt; Previous&lt;/a&gt; | &lt;a target="_self" href="http://community.avid.com/blogs/adman/archive/2007/06/26/title-21.aspx"&gt;Next &amp;gt;&amp;gt;&lt;/a&gt;&lt;/p&gt;
&lt;p class="MsoBodyText"&gt;&amp;nbsp;&lt;/p&gt;
&lt;p class="MsoBodyText"&gt;&amp;nbsp; &amp;nbsp;&amp;nbsp; One of the best ways to understand the last of my five
principles of design -- proportion -- is to study nature. When you look across a
landscape, you don&amp;rsquo;t typically see one tree that is precisely one half as high
as another&amp;hellip; or one cloud that is one quarter the size of the next one&amp;hellip; or stars
and galaxies that are equidistant from each other. &lt;b&gt;Nature cares little about such obvious mathematical relationships and good design
follows the examples of nature in this regard.&lt;/b&gt;&lt;br /&gt;&amp;nbsp; &amp;nbsp; That is not to say that nature isn&amp;rsquo;t mathematical. The
elements of nature -- clouds, plants, geographical features, animals, stars, galaxies,
etc., do have pleasing proportions and the proportional relationships are based
on what mathematicians call &amp;ldquo;irrational&amp;rdquo; mathematics.&lt;/p&gt;
&lt;/div&gt;
&lt;div class="entry-more"&gt;
&lt;p class="MsoBodyText"&gt;&amp;nbsp; &amp;nbsp;&lt;b&gt; There is a &amp;ldquo;divine proportion&amp;rdquo;
that occurs frequently and abundantly in nature. It is generally referred to as
the &amp;ldquo;golden ratio.&amp;rdquo;&lt;/b&gt;
When a line is divided by the golden ratio (Phi -- the
&amp;ldquo;irrational&amp;rdquo; number 1.6180339887...), the resulting proportions are
visually pleasing. The Pythagoreans (circa 500 BC) believed this to be
divinely inspired.&lt;br /&gt;&amp;nbsp;
&amp;nbsp; The history of the golden ratio goes back at least to 500
BC. [If you create a sequence of numbers (starting with 0, 1) by adding
the last two numbers in the sequence together you will have what is
called the Fibonacci sequence -- 0, 1, 1, 2, 3, 5, 8, 13 and so forth.
As you divide each resulting number into the previous number, the
result resolves into the golden ratio.] But, as recently as 1854, Adolf
Zeising discovered that the branches along
stems of plants and the veins in leaves were expressions of the golden
ratio -- so are the dimensions of the human body, other skeletal
forms, sunflower florets, seashells such as the Nautilus (a Fibbonacci
spiral). and countless other occurences in nature ranging from the
logarithmic spirals of hurricanes and galaxies (completely unrelated
phenonoma) to the flight pattern of a falcon diving on its prey.&lt;br /&gt;&amp;nbsp; &amp;nbsp; When the length of a line is divided by the golden ratio (rounded
to 1.62), and split into segments based on the resulting length, the length
of the shorter segment is to the longer segment what the length of the longer
segment is to the entire length of the line.&lt;a href="http://avid.blogs.com/photos/uncategorized/2007/05/26/c_is_to_a_as_a_is_to_b_2_3.jpg"&gt;&lt;img src="http://avid.blogs.com/concept_to_creation/images/2007/05/26/c_is_to_a_as_a_is_to_b_2_3.jpg" title="C_is_to_a_as_a_is_to_b_2_3" alt="C_is_to_a_as_a_is_to_b_2_3" style="margin: 0px 0px 5px 5px; float: right;" border="0" width="225" height="88" /&gt;&lt;/a&gt;
 
Renaissance artists
used this &amp;ldquo;divine proportion&amp;rdquo; to design paintings, sculpture and architecture.
It is believed to have been used in works ranging from the Mona Lisa to the Parthenon
(and the great pyramids). The Parthenon is considered to be the finest example
of proportion in the history of architecture.&lt;br /&gt;&amp;nbsp; &amp;nbsp; In art school, one of the layout styles I learned about is
called the Mondrian layout. &lt;b&gt;It is named after the Dutch painter, Piet Mondrian
(1872-1944) who is considered to be the father of advertising design.&lt;/b&gt; He used grids extensively&amp;hellip; with the grids following the tenets of the golden ratio or divine
proportion. In the Mondrian tradition, contemporary graphic designers often use
the &amp;ldquo;rule of thirds&amp;rdquo; to create layout grids which result in these universally
pleasing proportions.&lt;br /&gt;&amp;nbsp; &amp;nbsp; This is achieved by first dividing your layout dimensions
into thirds, and then to divide the top most resulting dimension by thirds
again. &lt;a href="http://avid.blogs.com/photos/uncategorized/2007/05/25/rule_of_thirds_grid_6.jpg"&gt;&lt;img alt="Rule_of_thirds_grid_6" title="Rule_of_thirds_grid_6" src="http://avid.blogs.com/concept_to_creation/images/2007/05/25/rule_of_thirds_grid_6.jpg" style="margin: 0px 0px 5px 5px; float: right;" border="0" width="175" height="243" /&gt;&lt;/a&gt;Then
dividing each column in halves. This grid is then used as a guide in
determing the placement of the elements of design -- according, of
course, to the principles of design that I have been discussing in this
blog.
&lt;br /&gt;&amp;nbsp; &amp;nbsp; Speaking of the other principles, proportion is closely related to &lt;a target="_self" href="http://community.avid.com/blogs/adman/archive/2007/04/23/title-14.aspx"&gt;balance&lt;/a&gt; and &lt;a href="http://community.avid.com/blogs/adman/archive/2006/12/11/title-16.aspx"&gt;emphasis&lt;/a&gt;&amp;hellip; and &lt;a href="http://community.avid.com/blogs/adman/archive/2007/01/16/title-15.aspx"&gt;sequence&lt;/a&gt;. Different proportions of visual to copy,
for example, can send uniquely different messages, even when using identical elements of design. &lt;b&gt;The
use of proper proportion results in unequal dimensions -- without
obvious mathematical relationships -- which help to create a
lively, interesting and pleasing design.&lt;/b&gt;&lt;br /&gt;&amp;nbsp; &amp;nbsp; The golden
ratio is seen in musical compositions from Bartok' to Bach, Beethoven
and Mozart. Stradivari used the golden ratio for the placement of the
f-holes in his famous violins. On the piano, there are 13 musical notes
separating each octave of 8 notes (the golden ratio). The keys of a
piano also consist of the golden ratio -- a scale of 13 keys, 8 white,
5 black split into groups of 3 and 2.&lt;br /&gt;&amp;nbsp; &amp;nbsp; Contemporaneously, the
ubiquitious golden ratio is used in abundance -- at least in its
approximate form. If you use the "a" and "b" lengths from the example
above, to create a rectangle, you will have what is referred to as the
"golden oblong" -- considered to be the perfect rectangle. Visa&amp;reg; and
Mastercard&amp;reg; aspect ratios are close approximations,
as are the aspect ratios of some popular video screens&amp;hellip; including
cinematic aspect ratios
(1920 x 1200 and 720 x 480).&lt;/p&gt;
&lt;p class="MsoBodyText"&gt;&lt;a href="http://avid.blogs.com/photos/uncategorized/2007/05/25/bernback_golden_2.jpg"&gt;&lt;img alt="Bernback_golden_2" title="Bernback_golden_2" src="http://avid.blogs.com/concept_to_creation/images/2007/05/25/bernback_golden_2.jpg" style="margin: 0px 0px 5px 5px; float: right;" border="0" width="175" height="239" /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;p class="MsoBodyText"&gt;&amp;nbsp; &amp;nbsp; If you go back to my previous blogs you will
find that I have referred to Bill Bernback's "Think Small" ad numerous
times. It is a remarkable example of practically everything I have
discussed. In the great Mondrian tradition, it is not too surprising to
find that Bernback also used the rule of thirds when creating what is
considered to be the most divine ad of all time.&lt;/p&gt;
&lt;p class="MsoBodyText"&gt;&amp;nbsp;&lt;/p&gt;
&lt;p class="MsoBodyText"&gt;&lt;a target="_self" href="http://community.avid.com/blogs/adman/archive/2007/04/23/title-14.aspx"&gt;&amp;lt;&amp;lt; Previous&lt;/a&gt; | &lt;a target="_self" href="http://community.avid.com/blogs/adman/archive/2007/06/26/title-21.aspx"&gt;Next &amp;gt;&amp;gt;&lt;/a&gt;&lt;/p&gt;
&lt;/div&gt;
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